
Not creating special GL widget for screen 0 With only 1 screen available, the log says this: Looking closely at the debug log after launching with and without 2 screens available, there is something different happening right before the likely crash point. So why would it be crashing at launch time? The second screen does not appear to be initialized until you log in as a user with dual screen mode On and load a project. Not drawing any conclusions, but this is what it seems like to is there any way to force resolve going into single screen mode on startup ? (that way i might be able to reset my view when 2 monitors are enabled. Im using win7圆4 with the same driver you're using (clean install of the omega set) something wrong with resolve, as im not the only user and it's reproduceable to the point where the fault seems to be with resolve not resetting its dual monitor layout, when changes are made to it. I had the dual screen layout before, but it suddenly stopped working (can't say i remember if it was a driver upgrade/windows update/resolve update in between, but its prob. So the splash screen with "loading waveform monitor" is the last thing i see.Īs alejandro mentioned, it's an issue with the dual screen layout of resolve, i f i revert to single monitor in the windows display config, resolve starts up just fine, so resolve is checking to see if i have a second monitor and then probably wants to restore the dual screen layout but fails to do so.


It crashes after loading right when it wants to init to display the GUI
